Yesterday we met the definitive aspect of one of the most anticipated products of the year.
Sony has finally made the PlayStation 5 official, thanks to yesterday’s event during which it also unveiled the new games that will accompany it at launch.
Yesterday we saw photos showing the final design and we discovered that there will be two versions: one with the blue-ray player and one without.
The other technical characteristics will be shared, from the 16 gb memory, up to the 825 gb Storage capacity.
The GPU will be a Custom RDNA 2, capable of handling 10.28 TFLOPS of data, at a frequency of 2.23 ghz, with 36 CU.
We know that the support will be on solid state disk and that the processor will be an octa-core zen 2 with a maximum frequency of 3.5 ghz, slightly lower than that promised by Xbox One X.
Sony has announced that there will be support for so-called Ray-tracing inside the GPU,
There is ray tracing acceleration in the GPU hardware, which I believe is the statement that people were looking for.
The adoption of solid state drive translates into the fact that games that took 15 seconds to open in Playstation 4 now open in 0.8 seconds.
Important news concerns the way in which the games can be downloaded, because users can for example choose to download the data of the single-user portion of the game only if they do not plan to use multiplayer mode.
Or conversely, choose only the second one, if they don’t plan on playing alone. In uncertainty, they can, as they once did, download the whole game.
The console will be backwards compatible, so it will be possible to use the PS4 titles also on PS5, it will even be possible to resume the game from where it left off and then return to play, from the same point where you arrived on PS5, on the old PS4 .
At launch, there will be many titles, even if for now only one is already officially confirmed, it’s called Godfall; many others have already been confirmed and the list is getting longer week by week.
Here is the list we know to date:
- Grand Theft Auto V
- Marvel’s Spider-Man: Miles Morales
- Gran Turismo 7
- Ratchet & Clank: Rift Apart
- Project Athia
- Sackboy: A Big Adventure
- Destruction Allstars
- Kena: Bridge of Spirits
- Goodbye Volcano High
- Oddworld: Soulstorm
- Ghostwire: Tokyo
- Jett: The Far Shore
- Solar Ash
- Hitman 3
- Astro’s Playroom
- Little Devil Inside
- NBA 2K21
- Demon’s Souls
- Resident Evil: Village
- Horizon: Forbidden West
Much attention is paid to the new Dual Sense Controller.
To that end, there are two key innovations with the PlayStation 5’s new controller.
First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles.
With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field.
You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.
The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2 / R2).
Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain.
In combination with the haptics, this can produce a powerful experience that better simulates various actions.
Among the other information released yesterday there is support for the 8K format for the output video stream, but no other information on consumption, wifi, USB support, any optical outputs, but above all we have not found out anything about the price.
For these details we will have to wait and I am convinced that Sony will be a slow campaign in which the missing news will arrive scientifically dosed from here to the day of release.
Already. The exit. There is no official date, we do not yet have a day to pin on the calendar, but it is not difficult to think that it will still be in the period preceding the next year-end holidays, which with thanksgiving and black