Sep 22, 2019
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Zombie Army 4: Dead War – Tested for E3 2019

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We’ve played a lot of fun titles at this year’s Electronic Entertainment Expo, and although we’ve talked about a lot of AAA games, there’s a lot more than just exclusive blockbusters. On one of the very busy days at E3, we plunged headlong into Rebellion’s new zombie shooter, Zombie Army 4: Dead War , which, if you know the series and Sniper Elite, you’ll know it’s a spin-off project with the spirit of a first-rate Rebellion franchise.

Although Zombie Army 4: Dead War was not a game that was talked about and seen outside of E3, we had fun playing it behind closed doors at the Convention Center and that’s what happened.

After setting foot in the Rebellion area, we were led to a room in the back where the game stations were installed in two rows. There were billboards dedicated to Zombie Army 4 displayed on the walls and we had to sit on a wooden ammunition box in front of our screen. The version we tested is the one for PlayStation 4 and we were ready to play. We were asked if we would have preferred to play solo or kill some Nazis in the company of a friend (who was one of the developers of Rebellion) and, of course, we wanted to share this slaughter with someone else.

Before entering the dark world of Zombie Army 4: Dead War, we chose our weapon and the layout of the characters. The weapons among which we could choose were divided into four classes: primary, secondary, pistol and melee. For the primary, we chose the trusted Gewehr 43 on the Mosin-Nagant M91 / 30 and the M1 Garand, for our secondary we chose the M30 Drilling gun over the Trench Gun, the Thompson and the MP44. In the end, we used the M1911 as a gun if all else failed. For our melee option, if the Nazis got too close, we chose the “electric punch”, mainly because it sounded bad and we gave up the other options (machetes, divine explosion and firebomb). Each of these weapons was upgradeable using kits to add accessories and upgradability of some unlocks as it progresses up a level. In addition to this, we have been able to add skins to weapons and characters, headgear, emotes, provocations, as well as amulets to our character and weapons and to change the lattices to our liking.

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